Fortifications & defenses
(from here)
- Transparent dome of unknown material (gets stifling in hot weather)
- Seemingly conventional walls & towers (actually hasty mock-ups built in hopes of discouraging an attacker)
- Magically grown wall of semi-sentient trees that attempt to swipe at attackers with branches
- Colossal golems link arms around the city, will attempt to stomp on attackers
- A conventional castle on the most vulnerable edge of the town
- Simple palisade fort
- No walls, but closely placed towers of varying styles and colors
- Maze-like system of rounded stone walls with no gates but only narrow passages
- High natural cliffs of the plateau on which the city is located, the single path upwards protected by the defenders
- Seemingly undefended city actually surrounded by a death zone of traps both magical and mundane (peaceful visitors met at the edge and led in and out by professional guides for a fee)
Defenders
Where's your armor, soldier?!
(from here, but I don't know where Hill Cantons got it)
- Small pack of death-ray wielding homunculi
- Hastily conscripted beggars & petty criminals, used as canon fodder to buy time for fleeing richer citizens
- Trained bears – armored and armed with poleaxes
- A cabal of experienced wizards (half of which are starting to grow senile)
- Highly trained ballista crews
- Sabre and lance wielding horsemen, dressed in bright colors and fond of making seemingly random charges
- A small fleet of airships carrying arquebusiers
- Local dragon, concerned with fate of source of tribute
- Fanatical religious sect members – not terribly efficient in combat, but numerous and desperate to fight to the death
- A small group of veteran soldiers and engineers who will wait for the enemy to enter the city and then engage in urban guerrilla combat
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