Showing posts with label deity. Show all posts
Showing posts with label deity. Show all posts

2015-06-09

Deities & Priesthoods 2: Teluru

Teluru, the Guardian God. Teluru, the Shield-and-Spear. Also known as Tywimh and Shinn Of The Walls. Everywhere where there are enough people to warrant a garrison of professional soldiers there is someone praying to him.

We'd probably depict him like this. But with more arms. (From here.)

Although depicted as a four-armed warrior in ancient armour carrying a shield and a spear Teluru is not a god of war. He is the god of protection and guardians and - by extension - patron of the city guards and watchmen. Every military unit tasked with protecting a civilized locale will have a shrine to Teluru in their barracks and if there's enough of them, they'll have selected a dedicated chaplain from amongst their ranks. (About 10% chance of having one for every 100 soldiers, maybe? I don't know, something like that sounds reasonable.)

For all intents and purposes, this chaplain functions like a cleric of any other god, with some slight exceptions. Firstly, the chaplain does not share the weapon restriction the other clerics have to deal with - instead of all the weapons possible he or she can only carry a spear or another polearm. And secondly, through practice with the weapon, the chaplain wields it as a fighter would.

2015-05-31

Deities & Priesthoods: An'nana

Try not to look at her directly for too long (from here)

Also known as the Divine Progenitor and the Shining One, An'nana is one of the oldest deities around, being a parent to many of the younger gods and godlings (and even a few heroes). While An'nana changes gender often and at will, the deity's motherly personality and preferred appearance (that of a glowing young woman) lead to the mortals also using the title Caring Mother for her.

 
A "priestess" at her daily work as a blacksmith (from here)

An'nana acts as a deity of parenthood, fertility, nurturing and health. She doesn't have a rigid hierarchical priesthood as such, and since people who directly worship her tend to form small family-based communities, usually the "priest" or "priestess" is simply a leader of the community, who enjoys An'nana's gifts simply for being a decent and caring sentient. Because of this, most of the An'nana's priesthood are usually also farmers, blacksmiths, masons, carpenters and other simple, hard-working folk. When not at work, they spend their time taking care of their families and helping out those in need - especially orphans.

An'nana rewards her worshippers for their kindness and caring with good health and fertility. Her "priests" also get some healing and curse removal abilities. This comes on top of the fact that the worshipper communities are generally very healthy both physically and psychologically and tend to treat people both on the inside and the outside of community with respect and care.


In game

A general worshipper of An'nana will be simply a happy and healthy working person (most prefer rural life, but there are also urban communities) - a good way to reflect this would be decent physical stats. A leader of a community, as an acting "priest", works pretty much as a cleric, but is restricted to light armor and can only use healing spells and those that deal with removing disease and curses.